Open source SoF2MP engine

Getting Soldier of Fortune 2 Multiplayer to work by using a heavily modified open source JK engine.

Source code available at http://github.com/kneirinck/OpenSoF2MP/.

Report issues at https://github.com/kneirinck/OpenSoF2MP/issues.


A test server is running at "rivercrew.net" with the password set to "opensof2mp"

Quakenet #adrenaclan


Latest download (2014/02/04)


Progress so far:

04/02/2014

Crash bug fixed and bullet impacts keep working after a map restart.

Download

13/01/2014

Ingame menus are drawn correctly.

Download

11/01/2014

No more blue first person guns.

Download

08/01/2014

Bullet impacts and walking sounds are working.


31/12/2013

Fixed some UI font drawing, fixed ingame talk and best of all fixed gore shaders so no more wallhack!

Download

27/12/2013

Leaning baby!

Download

25/12/2013

QVM Loading works, no screenshot but a first usable download \o/.

Be sure to use a copy of your SoF2 folder as it will screw up your configs. Download
You might need to install VC++ 2012 redistributable (32bit).

11/12/2013

Gun animations are working and shell ejection and other effects like fire.


1/11/2013

Player models are rendered correctly.


21/10/2013

Connected to an original SoF2 MP server, large parts of the netcode are working.


26/07/2013

Some texture fixes.


19/06/2013

Local server started successfully.


11/06/2013

Starting a local server.


01/06/2013

Server browser implemented.


17/05/2013

Models animations are loaded and rendered correctly.


09/05/2013

Textures on the models are loaded and drawn.


30/04/2013

Most of the menu is drawn correctly.


27/04/2013

Start of the menu being implemented.